Sunday 11 March 2012

Disaster Dragon Deck Idea

Hey guys,

Just a quick post to help you guys building Disaster Dragons.

The idea stems trying to make the deck more consistent.

Poki Draco

Level 3 Fire Dragon

200atk/100def

When this card is normal summoned, you can add 1 "Poki Draco" from your deck to your hand.

This creates a perfect situation for summoning your Red Eyes Darkness Metal Dragon, as well as allowing you to preform more normal summons later.

This card can also be revived by Debris Dragon for easy level Black Rose Dragons.

Hope this helps make your Dragon decks consistent,

Good Luck.

See ya later.

Wednesday 7 March 2012

How To Beat Wind-Ups and Dino Rabbit

Hey guys,

How have you been?

Today I will be discussing some ideas you can implement that aren't going to cost you an arm and a leg that will give you and advantage against Wind-Ups and Dino Rabbit.

The first being Gozen Match,

It really shuts down Wind-Ups since all of their monsters are different Attributes as well as their XYZ's being completely different Attributes.

This also can hurt Dino Rabbit since it will stop their Tour Guide plays into Leviar or any other XYZ it can also stop Rabbit from bringing out Kabazauls, as well as stopping 2 Sabersaurus from becoming an Evolzaur.

The second card works similarly well being Rivalry of Warlords which only allows players to control 1 type of monster, this shuts down both decks big plays which is obviously very helpful.

So what do you have to do to make this strategy work for you is run a deck that won't be hurt by these same cards.

For Rivalry of Warlords - Six Samurai, E-Heros, Gadgets, Straight up Inzectors

For Gozen Match - Gadgets, Inzectors, Scraps, and anything else that utilizes 1 Attribute.

Good Luck.

Wednesday 22 February 2012

Wind-Up Combo's Part 1

Hey guys,

I have been doing some extensive play testing, preparing for YCS Long Beach.

In so I have tried to learn all the tricks of the Wind-Up deck since that will be one of the major threats I will be facing in Long Beach.

Combo 1/ Play 1

They play Wind-Up Magician activate Shark, this is going to spell doom for you. If you have Veiler this is the moment you play it on the Magician. This will stop the loop and combo, if your opponent has a second shark, you will still get looped but at least you will keep your hand.

Combo 1 / Play 2

If the opponent did the same play but this time had a factory, you have to Veiler the Magician but be prepared for them to go into the swarm loop or create any Rank 3, 4, or 5.

Combo 2 / Play 1

Summon a level 3 Wind-Up, activate and special summon Wind-Up Shark make it a level 3 and exceed for Wind-Up Carrier Zenmaity in response to them activating the effect use Veiler this should end the loop.

Combo 2 / Play 2

Same combo as previous except they use Tour Guide, you need Veiler to stop the effect of Zenmaity.

All of these plays are weak to Effect Veiler, but again you must draw Veiler to stop these plays, this is where the format is going. If you can create a deck that can top deck strong and isn't worried about sending cards to the graveyard you shouldn't be to scared of this match-up.

Don't get me wrong it is quite unfair if they draw the combos however the deck can often draw poorly and the opponents only option is to sit on a Wind-Up Rabbit until they can begin to generate combos.

A proper Inzektor deck should have a great match up since it is a deck full of strong top decks and filling the grave can never hurt.

Good luck, and think hard.

DrakoDMD

Sunday 22 January 2012

Little Rant About UDE VS Konami

Hey guys,

I understand this maybe old news but I have been thinking about this topic again recently, it is involving rulings.

Lets first understand that the new problem solving text is "great" and flawless and obviously causes no confusion.

If you didn't get it I was being sarcastic, what I loved about UDE Upperdeck was the fact that they would constantly post updated information about cards and the way certain cards work with each other.

This could all be found on the Yugioh-Card.com website, they would constantly post erratas which I could argue were errors in their part but at least they admitted it and tried to address it.

Up until Konami released the problem solving text they would also release pages of ruling regarding the brand new cards from the latest set.

Now where do you find current rulings on brand new cards, WIKI!!!

Where would Wiki get its ruling, either way it isn't always a trusted source and I feel like this was just a way for Konami not to worry about it, and do less research on their end.

I like structure, and I like guaranteed factual information found on a trusted website.

Plus it is always a great idea to read up on the rulings when a new set comes out because you may see combos or ideas you wouldn't have otherwise, it helps make you a better player.

Sorry you had to read this little rant, I am not even sure I had a agenda.

Peace.