Taking a look back & forward to explore what could have happened with Yu-Gi-Oh. As we relaunch this blog, we will be taking a strong focus on What If.... and what Full Power could have looked like. Thanks for joining us on this journey.
Sunday, 24 July 2011
Deck Profile - Dragunity Final Edit
So I know I talk about Dragunity often but I am currently running very hot with this build. I got part of the concept from the OCG, the only differnce is that I took out alot of the OTK stuff and made it a little more tame.
Monsters (13)
3 Dragunity Dux
3 Dragunity Legionnaire
3 Dragunity Phalanx
2 Dragunity Aklys
1 Blackwing - Zephyros The Elite
1 Effect Veiler
Spells (19)
3 Dragon Ravine
3 Cards of Consonance
3 Forbidden Lance
3 Terraforming
2 Pot of Duality
2 Pot of Avarice
1 Mystical Space Typhoon
1 Dark Hole
1 Giant Trunade
Traps (8)
3 Royal Decree
2 Solemn Warning
1 Solemn Judgment
1 Dimensional Prison
1 Bottomless Trap Hole
Extra Deck (15)
1 Ally of Justice Catastor
1 Brionac, Dragon of the Ice Barrier
2 Dragunity Knight - Gae Dearg
3 Dragunity Knight - Vajrayana
1 Scrap Dragon
1 Thought Ruler Archfiend
1 Colossal Fighter
3 Stardust Dragon
1 Trishula, Dragon of the Ice Barrier
1 Trident Dragion
So I hope you guys find this build interesting, it works really well because it has very powerful first turn plays as well as being about to come back going second.
I know if runs alot of traps dispite playing 3 Royal Decree's but the plan is to set up and disrupt your opponent then set up Decree to block the opponent from disrupting your plays.
I am using 3 Forbidden Lances to protect my monsters while Decree is up, and it also can be used to protect my monsters when summoning them.
The MVP of the Deck is Gae Dearg and Zephros they are so amazing, since I can make Gae Dearg and he can search for any card from my deck except Effect Vieler. Which a first turn dump Zephros into grave is game changing and winning.
Plus for side decking purposes I can use Gae Dearg to add D.D. Crow to my hand.
Hope you think this is good, also note that I do not have Monster Reborn cause it doesn't help this deck and
If you guys have any other advice I would like to hear,
Thanks.
DrakoDMD.
Wednesday, 20 July 2011
Update - I'm Back and Busy
Sorry for the lack of posts, been very busy registering for school and thinking of cool things to tell you guys about.
I poured a lot of money into a duel terminal and pulled nothing, : (
I do have a great concept for Friday's Stay On Track involving Relinquished.
I am still running Dragunity's and my most current build is somewhat different then what we have been discussing, I will post the main and extra deck on Friday.
Thanks for sticking around and you guys are awesome.
Friday, 15 July 2011
Update - My Trip
Still in Michigan, going to the mall today. YAY!
The Michigan Zoo is quite wicked.
I will also be heading towards a local today to play a duel terminal and see what else is going on.
I am going to be looking for some Gem-Knight stuff and some Laval monsters.
Obviously the Vylon stuff isn't horrible either, we will see what I pull.
I will have some better content when I return, and there should be a Binder Blunders and Stay On Track posted sometime today.
Again I will ask for people who are interested in helping develop a new exciting card game send me an email.
devindjuricin@hotmail.com Thank you to those of you who have messaged me.
Thanks,
DrakoDMD
Thursday, 14 July 2011
Update - My Trip
So, I have been in Michigan for the last day. Its been good so far, We saw this amazing Christmas Store, and went to this amazing town that resembled old Germany.
Today I will be going to the Detroit ZOO! Yay!
Anyways lets discuss something that I have been working on, I have been creating and developing my own card game.
I have all the concepts involving game play and mechanics, What I am looking for is people who are interested in helping me and my friends create cards and increase the playability of the game.
If you are interested send me and email devindjuricin@hotmail.com I will then explain how the game works and give you example cards.
Thanks for listening and hope you are interested.
Peace.
DrakoDMD
Monday, 11 July 2011
Week Update - Monday July 11 2011
I have some updated news, I am going to be filming this weeks Binder Blunders and Stay On Track today.
I will be going on a mini trip to Michigan to see the sights and buy some stuff.
America has such a great selection and so many things that we are still lacking.
I have barely anytime to create a well thought out Beast Warrior deck, but I will have a rough idea of what I want to discuss though.
Nationals is very soon, and hopefully it will live up to the hype.
The Elite contest is still going strong, check out our contest video on Binder Blunders on my channel, DrakoDMD.
As well this week will start the group effort of awesome videos.
Hope you all enjoy.
Have a great day,
DrakoDMD.
Sent on the TELUS Mobility network with BlackBerry
Saturday, 9 July 2011
Today's Tech - Genesis Dragon
Today I was going to throw up a quick post about this amazing card that used to be 30 dollars and very difficult to find.
Obviously I am referring to Genesis Dragon, whose current reprint has marked it in the dollar bin.
It is a Level 6 Dragon, with 2200 ATK and 1800 DEF.
Once per turn you can discard 1 Dragon-type monster from your hand to the graveyard, to retrieve a Dragon-type monster from your graveyard and add it to your hand.
This works well in any dedicated dragon deck, by creating an infinite loop of Light and Darkness Dragon.
How this works is by having 1 LADD on your side of the field, and by having 1 Red Eyes Darkness Metal Dragon, and 1 Genesis Dragon in your graveyard.
When your LADD dies, you revive Red Eyes, use Red Eyes effect to revive Genesis Dragon, in turn you can discard any random dragon from your hand to grab your LADD back from your graveyard.
Then you can tribute your 2 free dragons for your LADD, continue to abuse LADD and repeat.
Obviously you would have to build a very dedicated build and make sure you run enough dragons to beable to use Genesis Dragons effect.
I hope you can take this information and help perfect your Dragon decks,
Good luck,
In the comments below tell me what underrated cards you use to make your decks more competitive and unique.
Thanks,
DrakoDMD.
Friday, 8 July 2011
Under The Spotlight - Doomcaliber Knight
Today I wanted to discuss how to effectively use this card. The first key thing to understand is that in this current meta you cannot main this card.
In this current meta Doomcaliber Knight is a great sidedeck choice, since if you happen to play against a Plant or Frog deck your Doomcaliber Knights will be completely useless.
However as a sidedeck card it can assist in shutting down alot of other combo's and strategies, like Fabled, Gladiator Beasts, Six Samurai (The setting up aspects), The Agents.
Realistically Doomcaliber can hurt almost everyother competitive deck, but with the massive amounts of Tengu Plants it is not a great idea to main deck it.
I am going to be posting more frequently, so check back often and add my blog to your Favorites(Bookmarks).
Thanks for stopping by,
DrakoDMD.
Wednesday, 6 July 2011
Under The Spotlight - Counter Fairies
Today I will be showcasing Counter Fairies and how they are evolving because of recent releases,
Bountiful Artemis - Level 4 Light Fairy, 1600 ATK, 1700 DEF, Effect: While this card is face-up on the field, draw 1 card from your deck each time a Counter Trap is activated.
So regardless of who activates a Counter Trap this effect resolves it doesn't activate that is what makes this card unique because it resolves at the same speed as a Counter Trap.
Harvest Angel of Wisdom - Level 4 Light Fairy, 1800 ATK, 1000 DEF, Effect: When this card is destroyed by battle and sent to the graveyard, you can add 1 Counter Trap Card from your graveyard to your hand.
This card has the beef to compete with Reborn Tengu, it can be pumped by Honest. It allows you to reuse Counter Traps like Solemn Judgment, and it can technically resolve from the opponents side of the field.
This last useable Counter Fairy is a new addition based on the new Counter Trap that requires Sanctuary in the Sky.
Meltiel, Sage of the Sky - Level 4 Light Fairy, 1600 ATK, 1200 DEF. Effect: Each time a Counter Trap is activated, gain 1000 life points, and if ``The Sanctuary in the Sky`is face-up on the field, destroy 1 card your opponent controls.
This allows you to abuse Sanctuary more then just being able to use that new Counter Trap, this allows you to gain life points and destroy opponents cards. It makes the deck have more synergy, and allow you to make more complicated plays.
The last card that I have discovered that would fit and work well in a Counter Fairy deck would be Safe Zone, it can protect your Fairy`s from being destroyed and can help stall out the game. Also since you have Sanctuary you will not be taking damage, so it can really stall out a game.
Thanks alot guys,
the only real problem with this deck is I still haven`t devised a plan for going second, I can see this deck losing if having to go second. I need a way to make the deck more aggressive.
Any suggestions?
DrakoDMD
Monday, 4 July 2011
Todays Tech - Banisher of the Radiance
Today I'm going to be discussing Banisher, it is a great card that is quite under played.
It is a level 3 Light Monster, with 1600 ATK and a huge 0 DEF. It is also a Fairy!
Effect : Any card sent to the graveyard is removed from play instead.
So obviously we can understand that alot of decks are going to have a hard time with this card since a majority of popular decks require set up in the graveyard. "Plants, Fairy's, Lightsworn, Chaos``
What else is important to take notice of is that it can also shut down alot of key cards to alot of strategies, like any Recruiter and a majority of popular decks use a Recruiter, ``Gravekeepers, Psychics, X-Sabers, and any deck involving Tour Guide of the Underworld since there major play is grab Sangan.``
Being a Fairy finally opens a new door for this guy to be combined with Cards From the Sky to allow a new consistant way to draw more cards, as well when Banisher dies it will go to the graveyard so you then can use it to fulfill the requirements of Archlord Kristya.
The last import thing to remember is you want to keep Banisher alive at any cost, so you have to support it with spells and traps. Once it is on the field the opponent will be struggling to kill it, and if you are able to slow them down and protect it then you most surely will win.
Happy 4th of July!!!!!!!!!!!!!!
See you next time,
DrakoDMD.
Friday, 1 July 2011
Update - Ratman's Toolbelt
I've noticed people are looking for updated lists of this deck, I currently have given up on this deck awhile ago. It is still obviously a really good deck, it needs to be tweaked hard but it is still competitive.
For next week I will have a video highlighting an updated version of the list, I will have all week to work on a proper version.
I did build a version a few days ago using the Earth remove from play Psychic monsters, it was working quite well but it is really slow and it relys heavily on Synchro Summoning.
But the deck can make Barkion and Beast very easily, but again it takes alot of set up.
I hope you guys are going to look forward to my video on Friday I won't disappoint.
Thank you.
DrakoDMD