Today I will be showcasing Counter Fairies and how they are evolving because of recent releases,
Bountiful Artemis - Level 4 Light Fairy, 1600 ATK, 1700 DEF, Effect: While this card is face-up on the field, draw 1 card from your deck each time a Counter Trap is activated.
So regardless of who activates a Counter Trap this effect resolves it doesn't activate that is what makes this card unique because it resolves at the same speed as a Counter Trap.
Harvest Angel of Wisdom - Level 4 Light Fairy, 1800 ATK, 1000 DEF, Effect: When this card is destroyed by battle and sent to the graveyard, you can add 1 Counter Trap Card from your graveyard to your hand.
This card has the beef to compete with Reborn Tengu, it can be pumped by Honest. It allows you to reuse Counter Traps like Solemn Judgment, and it can technically resolve from the opponents side of the field.
This last useable Counter Fairy is a new addition based on the new Counter Trap that requires Sanctuary in the Sky.
Meltiel, Sage of the Sky - Level 4 Light Fairy, 1600 ATK, 1200 DEF. Effect: Each time a Counter Trap is activated, gain 1000 life points, and if ``The Sanctuary in the Sky`is face-up on the field, destroy 1 card your opponent controls.
This allows you to abuse Sanctuary more then just being able to use that new Counter Trap, this allows you to gain life points and destroy opponents cards. It makes the deck have more synergy, and allow you to make more complicated plays.
The last card that I have discovered that would fit and work well in a Counter Fairy deck would be Safe Zone, it can protect your Fairy`s from being destroyed and can help stall out the game. Also since you have Sanctuary you will not be taking damage, so it can really stall out a game.
Thanks alot guys,
the only real problem with this deck is I still haven`t devised a plan for going second, I can see this deck losing if having to go second. I need a way to make the deck more aggressive.