Sunday, 14 August 2022

What If...... Gladiator Beasts 2010 (in 2022)

 Welcome to our first post regarding our Series What If.....

Lets set up some ground rules, we are going to pretend that Yu-Gi-Oh maintained the standard rules of 2010 Edison.

No XYZ's and beyond, no real dependence on Hand Traps and minor ability to over extend to create unbreakable boards.

We will also take some liberties with the Ban Lists, please take all these builds with a grain of salt.

We would love any thoughts and feedback, with the intention to create multiple decks from these era's to eventually battle them out to see how they work.

Here is the first build.


Before you over analyze, remember that we are avoiding newer game mechanics, No Links. 

Lets put some focus on what the deck does, and how it does it.



Back in 2011 Bestiari was limited to 1, because of the overwhelming power of Gyzarus. 







In this build we also focus out attention on Gyzarus, not just to pop 2 cards but to tag out into 2 level 5 or higher GB's to Contact Fusion into Tamer Editor. 






Elemental Hero Prisma puts in tons of work in this deck, it combos with Test Tiger like in the past, but now we have a Monster Reborn (Gladiator Beast's Comeback) which when played after Prisma Dumps Bestiari into the Grave to create Gyzarus.





Gladiator Beast United is a card I am obsessed with and wish worked in Modern Yu-Gi-Oh but it is a little too slow and specific however in the past having a Quick Play fusion summon that utilized the grave would have been insane, combo again with Prisma to Dump Bestiari enter the battle phase swing, chain, or just go into Pop-2. 





2 more points to focus on, Fusion Deployment which again I wish worked in Modern Yu-Gi-Oh, but locking you into only Fusion Monsters is a real drag, however in this deck it doesn't matter Over Extensions aren't a priority and we can combo Deployment with Gladiator Rejection to special summon our Friend Bestiari and another GB to make Gyzarus or if we are feeling fun we can bring out 1 of our level 8's with Deployment and the other level 5 or higher off Rejection to go straight into Tamer Editor. 












The plays are endless, for our last discussion lets put some focus on Gladiator Beast Noxious our only "Hand Trap", this card works kind of like Gorz, Trag and Battle Fader when and opponent declares a direct attack you can special summon this card and force that opponents monster to attack Noxious, Noxious cannot be destroyed by that battle and when he is special summoned by any GB effect including his own he dumps a GB to grave. At the end of the battle he is going to tag like any other GB, and if you dumped Bestiari into the grave, you guessed it, we are bring out Darius in the end phase to contact on our turn and make our opponent very sad.




Hopefully this made some sense, and as we continue to establish guardrails and decks I would love to begin to see them in action and play some old school Yu-Gi-Oh once again.


If you have any feedback on the deck, and thoughts on how to improve it, we are all ears.

Thanks!

What If...... & Full Power

 Welcome Back, or should you be welcoming me back.

Either way I am super excited to present you with an idea I have been noodling for quite sometime. 

In this series we will be taking top tier decks from the past, introducing newer cards back to the archetype staying true to how the deck would have been played during this timeframe. 

Where this idea started was my constant obsession of Gladiator Beasts, I feel like they have been able to survive as the game has progressed but their heyday is in the past, but maybe it doesn't have to be.

We will approach this series in multiple intervals, talk about combos, expectations and rulesets for these decks.

The second series will revolve around maximizing decks new and old, leveraging Limited/Banned cards to open up the full potential of these decks that have completely fallen off or had to evolve to be more current day Yu-Gi-Oh. 

When I truly think about the game it has evolved to a point of massive first turns, that create potentially unbreakable boards, to 1 card combo's that net infinite advantage. 

The game is still fun, the game is still fundamentally Yu-Gi-Oh, but us "Yugi-Boomers" miss the older, slower pace of the original aspect of the game.

Hope you stick around for the ride, and hope we can explore some unique ideas together.

Thanks,

Sunday, 11 March 2012

Disaster Dragon Deck Idea

Hey guys,

Just a quick post to help you guys building Disaster Dragons.

The idea stems trying to make the deck more consistent.

Poki Draco

Level 3 Fire Dragon

200atk/100def

When this card is normal summoned, you can add 1 "Poki Draco" from your deck to your hand.

This creates a perfect situation for summoning your Red Eyes Darkness Metal Dragon, as well as allowing you to preform more normal summons later.

This card can also be revived by Debris Dragon for easy level Black Rose Dragons.

Hope this helps make your Dragon decks consistent,

Good Luck.

See ya later.

Wednesday, 7 March 2012

How To Beat Wind-Ups and Dino Rabbit

Hey guys,

How have you been?

Today I will be discussing some ideas you can implement that aren't going to cost you an arm and a leg that will give you and advantage against Wind-Ups and Dino Rabbit.

The first being Gozen Match,

It really shuts down Wind-Ups since all of their monsters are different Attributes as well as their XYZ's being completely different Attributes.

This also can hurt Dino Rabbit since it will stop their Tour Guide plays into Leviar or any other XYZ it can also stop Rabbit from bringing out Kabazauls, as well as stopping 2 Sabersaurus from becoming an Evolzaur.

The second card works similarly well being Rivalry of Warlords which only allows players to control 1 type of monster, this shuts down both decks big plays which is obviously very helpful.

So what do you have to do to make this strategy work for you is run a deck that won't be hurt by these same cards.

For Rivalry of Warlords - Six Samurai, E-Heros, Gadgets, Straight up Inzectors

For Gozen Match - Gadgets, Inzectors, Scraps, and anything else that utilizes 1 Attribute.

Good Luck.

Wednesday, 22 February 2012

Wind-Up Combo's Part 1

Hey guys,

I have been doing some extensive play testing, preparing for YCS Long Beach.

In so I have tried to learn all the tricks of the Wind-Up deck since that will be one of the major threats I will be facing in Long Beach.

Combo 1/ Play 1

They play Wind-Up Magician activate Shark, this is going to spell doom for you. If you have Veiler this is the moment you play it on the Magician. This will stop the loop and combo, if your opponent has a second shark, you will still get looped but at least you will keep your hand.

Combo 1 / Play 2

If the opponent did the same play but this time had a factory, you have to Veiler the Magician but be prepared for them to go into the swarm loop or create any Rank 3, 4, or 5.

Combo 2 / Play 1

Summon a level 3 Wind-Up, activate and special summon Wind-Up Shark make it a level 3 and exceed for Wind-Up Carrier Zenmaity in response to them activating the effect use Veiler this should end the loop.

Combo 2 / Play 2

Same combo as previous except they use Tour Guide, you need Veiler to stop the effect of Zenmaity.

All of these plays are weak to Effect Veiler, but again you must draw Veiler to stop these plays, this is where the format is going. If you can create a deck that can top deck strong and isn't worried about sending cards to the graveyard you shouldn't be to scared of this match-up.

Don't get me wrong it is quite unfair if they draw the combos however the deck can often draw poorly and the opponents only option is to sit on a Wind-Up Rabbit until they can begin to generate combos.

A proper Inzektor deck should have a great match up since it is a deck full of strong top decks and filling the grave can never hurt.

Good luck, and think hard.

DrakoDMD

Sunday, 22 January 2012

Little Rant About UDE VS Konami

Hey guys,

I understand this maybe old news but I have been thinking about this topic again recently, it is involving rulings.

Lets first understand that the new problem solving text is "great" and flawless and obviously causes no confusion.

If you didn't get it I was being sarcastic, what I loved about UDE Upperdeck was the fact that they would constantly post updated information about cards and the way certain cards work with each other.

This could all be found on the Yugioh-Card.com website, they would constantly post erratas which I could argue were errors in their part but at least they admitted it and tried to address it.

Up until Konami released the problem solving text they would also release pages of ruling regarding the brand new cards from the latest set.

Now where do you find current rulings on brand new cards, WIKI!!!

Where would Wiki get its ruling, either way it isn't always a trusted source and I feel like this was just a way for Konami not to worry about it, and do less research on their end.

I like structure, and I like guaranteed factual information found on a trusted website.

Plus it is always a great idea to read up on the rulings when a new set comes out because you may see combos or ideas you wouldn't have otherwise, it helps make you a better player.

Sorry you had to read this little rant, I am not even sure I had a agenda.

Peace.

Monday, 19 December 2011

Under The Spotlight - Blow with All One's Might

Hey Guys,

I just wanted to quickly cover this common card from Order of Chaos.

Blow with All One's Might, what a name way to long and way to boring.

So I expect the name to be changed for the TCG, since this name isn't appealing.

Anyways why this card is the center of my focus is because I think it has a lot of potential in a very old deck type, this card fits very well in a Asura Priest deck based around the mechanics of Spirit monsters.

So what this card does is targets 1 monster on the field normal spell card, this turn that monster cannot take or deal damage, also not destroyed by battle. After damage calculation the monster that battled this monster is destroyed.

Since Asura Priest can attack every monster the opponent controls and is protected under this spell card every monster you attack will be destroyed. Welcome back Raigeki!

I think this card has tons of potential people just have to figure out what else they can do with it, Mataza the Zapper is a secondary choice but seriously consider Asura Priest as a top contender for a winning deck idea.

I'll see you guys later.

DrakoDMD

Wednesday, 30 November 2011

2 VS 2 Dueling Rules

Rules For Team Dueling

Banned Cards List
Final Countdown 
Magical Explosion

Generic Rules

Shared 5 monsters, 5 Spell/Trap 1 Field Card, and share a Graveyard

12000 life points each team

Team 1 : Consists of Player A and Player B Team 2: Consists of Player C and Player D
Insert players accordingly.

Turns proceed, as depending on who decides to go first so it would go Player A, Player C, Player B, and then Player D.

If any part of a card affects your opponent's hand, Deck, Extra Deck, then the player activating the card effect must choose 1 of their opponents to apply the entire effect of the card to. EXAMPLES: "Memory Crusher", "Secret Barrel", "Crush Card Virus", “Trishula”, “Dragged Down Into The Grave”, “Needle Worm”, “Mind Crush”

If a card affects "both players", all 4 players are affected. EXAMPLE: "Dark World Dealings" is activated.
All 4 players will each draw a card, then each discard a card. “Card Destruction”, “Morphing Jar”, “Necroface”, “Royal Tribute” A player can use teammate’s cards they control as Tributes, Fusion Materials/Synchro Materials/XYZ Materials, or to pay the cost of a card or as part of an effect.

Pot of Duality – Both players can’t special summon the turn it is activated.

Pot of Avarice – Obviously return five monsters back to the owners decks.

Monster card effects that activate in graveyard resolve based on who is the cards original owner, Example Sangan, Mystic Tomato.
If a card is set on the field any player can activate it during the appropriate turn.

Infernity cards reference the turn player, if you control no cards in your hand then the effects can resolve.

Field Spell Cards – Are shared among teammates, effects can be resolved for both players during their respective turns. “Dragon Ravine”, “The Gates of Dark World”, “Ojama Country”

If you control a face-up card, which is owned by your partner you can resolve the effects. Gemini monsters can be second summoned by a partner. “Dark Smog”, Snipe Hunter”,

Cards the state each player can only use the effect of that card once, if your Glow-Up Bulb is in your shared graveyard your partner may as well activate the effect of that Bulb, since you are to different players. EX. “Glow-Up Bulb”, “Blackwing – Zephyros the Elite”, “Spore”

During your turn effects: Lightsworn monsters sending cards to the graveyard during your End Phase, will mill cards during your partners turn from the turn players deck. This also applies for Koa’Ki Meiru.

Treeborn Frog can activate during either players standby phase.

Good luck,

Thanks.

DrakoDMD

Tuesday, 29 November 2011

I Want Reform! Dueling Network!

Hey guys,

At school so I can't post a video about this right now.

But I have to get this idea out there, it is about fixing the quality of player on Dueling Network.

How this will work is that larger/good players will create lists of players on Dueling Network that understand basic gameplay and play proper decks.

What I want is a Trusted Traders List for dueling network, where people will give REF's to people who deserve it and will create a Micro Community of players worth playing on Dueling Network.

So, I need this to be spread around. Tell everyone you can, so we can fix this injustice.

My latest horror story is from a game I played last night,

I was online building my deck, one of my viewers messaged me and asked me to play.

I accepted, he was playing blackwings with lots of unorthodox cards that are "BAD" but I didn't demean him or be rude, we continued to play. I was over all winning I had card advantage.

I win game one, we go to game 2. I have 2 monsters my third Tengu and TG Librarian, he specials Cyber Dragon, then plays Lightning Vortex, I activate Enemy Controller steal his monster.

He says, "Your Good".

Next Turn I go off, and he just quits game.

I was offended I gave him the time to play and he just left.

Either way, we need to make a list of players on Dueling Network who are worth the time for Practice.

I need the challenge and no frustration.

Thanks guys,

Bye.

DrakoDMD

Tuesday, 22 November 2011

Deck Concept - Watts

Hey guys,

today I will be posting a theory portion for my upcoming Watt deck.

What the deck does well and what I want to accomplish with it.

What the deck does:

1. Watt Cobra - Attacks directly and adds 1 Watt monster from deck to hand.
    Then you can protect Cobra with Watt Cancel a counter trap that requires you to discard 1 Watt Monster for an effect similar to Solemn Warning.

2. They have 2 other monsters with 1000 attack that can attack directly that aren't horrible.

What I think is the most important thing to understand is that you want to play this deck similar to a deck revolved around protecting the floater.

What this means is, you attack with Cobra and you now add another Watt to your hand if you have Cancel you can stop your opponent from summoning and in turn attacking Watt Cobra, you can play stall in the name of Messenger of Peace so that your weak monsters can still attack directly and your opponent can't attack you.

2 unique cards you can also abuse are Recycling Batteries which adds 2 thunder monsters with 1500 attack from your graveyard back to your hand. The other card you can utilize which is very unique is Wattcine which is a countinous spell card that every time one of your thunder monsters inflicts direct damage you gain an amount equal to the damage to your life points.

I think that can create some unique situations and all you to support Starlight Road, since you may have additional cards on the field at any given time.

That is the nuts and bolts of what I think is important about this archtype, I will be working on a competitive version in the next few days.

I recently bought The Legend of Zelda : Skyward Sword, it is addictive and I have to stay focused on finished my classes and coming up with great content for you guys.

If you have any suggestions for my Watt Deck please leave a comment and help make this competitive.

DrakoDMD

Tuesday, 15 November 2011

Update : Schedule and Rescue Rabbit sucks!

Hey guys,

To start things off, I wanted to clearly state that Rescue Rabbit doesn't suck I figured this would help people find this article.

As for the schedule and what I am currently up to,

I will be making more deck profile videos since people are asking.

Wind-Up
Jurrac/Flamevell
Level 4/Rank 4
Gishki Control
Watt Deck

Also this Friday in my final FTK video I will give a list for a Gallis FTK.

That is the list of decks I am working on,

I also wanted to say that I am going to try and "Rant" more often I found it somewhat entertaining and the response from you guys was very positive so far.

Last thing starting next week, my new Stay on Tracks are going to feature the history of Monarchs how they have evolved and where they are going.

So if you want to stay up to date and ask me questions effortlessly follow me on Twitter, I need some more responses on their to allow me to post more frequently.

www.twitter.com/drakodmd

My youtube channel can be found here:  www.youtube.com/user/drakoDMD

Thanks for stopping by.

DrakoDMD

Sunday, 6 November 2011

Today's Tech - Gravelstorm

Hey guys,

Gravelstorm is a common Trap Card from Generation Force, what it does it:

Target 1 Spell/Trap card on each side of the field; return them to the hand.

So this card techincally has multiple applications first of all you can use it as a out to your opponents backrows like a CED for spell or traps, as well you can combine this card with once per turn cards like Dragon Ravine and Gates of the Underworld. By bouncing your opponents threats and then reusing your effects.

You can also use it to abuse cards like Skill Drain, during your opponents turn you have Skill Drain active and then during your opponents End Phase bounce Drain and your opponents potentially harmful Face Down Trap.

This card potentially has lots of uses and it may begin to see play if people figure it out and find more amazing combos for it.

In the comments tell me other great ways you can abuse this card,

Thanks.

Tuesday, 11 October 2011

Today's Tech - Effect Veiler

Hi guys,

today I am going to be discussing where the format is going and what to expect.

Prior to YCS Toronto Effect Veiler reached 3 per deck, with current trends and the appending doom of Dark Worlds Effect Veiler is going to decrease in play since it doesn't do anything to them and they are going to be using cards like Dragged Down to the Grave and Mind Crush to clear your hand.

However in the Fairy match up Veiler is helpful just not as much as you think. It stops Earth which is good but since it will still go to the grave for Hyperion and it is a LVL 2 Tuner what is veiler really doing being a neg 1.

In plants Veiler does nothing, it is useless.

Against Monarchs it stops my play for 1 turn, I still have a 2400 beat stick.

T.G. it does nothing.

In my Frog Monarchs, I played triple Veiler because and solely because I couldn'y afford getting Trishula played on me since I would lose my Frog, and a card from my hand.

I more often then not used veiler as a LVL 1 tuner.

I need more versitile cards that can do more aggressive things, I may go as far to say I don't need Veiler anymore.

Again I was scared of Trish and only Agents and Fabled can first turn Trish me.

On that same note, I don't see Max C being very broken either I keep playing it wrong or people are just not stupid. But it doesn't work the way you want it to, I need to find and discover better "Hand Traps".

Leave your suggestions below, thanks.

Tuesday, 20 September 2011

Bin**** Blun*** This Friday

Hey Guys,

So if you haven't heard I achieved my goal of getting top 32 at YCS Toronto.

So lucky and it was more or less a good weekend.

I played Frogmonarchs, and the deck wasn't perfect it can be much stronger.

Watch my Friday video for all the information.

Deck list and all.

On our Underworld6667 channel, we will be displaying a very important idea that hopefully many of you would be interested in doing. So don't forget to watch.

Also, sometime this week I will be posting a new video series displaying underated decks in a challenge format. Stay tuned to find out.

Thanks guys, and seriously I am going to make Frognarchs Tier 1!

I just need your help.

Peace,

DrakoDMD.

Saturday, 10 September 2011

Today's Tech - Wiseman's Chalice

Hey Guys,
This card gained a lot of hype coming the release of XYZ's, however once they got here this card fell of the radar.

This is a normal spell card that when played special summons one monster from your opponents graveyard, you are unable to sync with the monster. At the end of the turn the monster is shifted to your opponents side of the field.

What makes this card useful is the fact that you can still attack with the monster, and when you are doing attacking you can overlay it with another monster and make a great XYZ.

It also has lots of other applications but this is prolly the most effective way, remember that when you attack with the monster and kill a monster this makes it a floater so when you make an XYZ it isn't wasting resources.

Good luck guys,

I will post again on Tuesday.

Peace.

Wednesday, 31 August 2011

Deck Profile - Nordics

Hey Guys,

I know I haven't made a blog post in a while, but school is starting soon and ironically I should have more time to post blogs of my thoughts and such.

I am more or less happy with the format, I am not happy with the TCG ruling on XYZ's obviously.

But who cares,

So I have been meaning to build a Nordic Deck for my girlfriend, she just loves Thor and she doesn't play that often so its litterally a hobby.

So this deck list is 38 cards I would love to hear some advice to make it complete or better thanks.

Monsters (19)
3 Vanadis of the Nordic Ascendant
3 Guldfaxe of the Nordic Beasts
3 Tanngnjostr of the Nordic Beasts
3 Tanngrisnir of the Nordic Beasts
3 Reborn Tengu
3 Effect Veiler
1 Valkyrie of the Nordic Ascendant

Spells (11)
3 Forbidden Lance
3 Mystical Space Typhoon
1 Heavy Storm
1 Monster Reborn
1 Dark Hole
1 Book of Moon
1 Pot of Duality

Traps (8)
3 Gleipnir, the Fetters of Fenrir
3 Horn of the Phantom Beast
2 Call of the Haunted

So this deck is simplistic in design focusing on key cards and strategies.

It can make a 2nd turn Norse God quite easily.

Alot of the cards are chainable and play many roles, it seems good I am still missing 2 cards any advice would be great.

Thank you.

Monday, 8 August 2011

Update - Videos

Hey guys,

It has been a while I know sorry but Yugioh is so boring right now.

YCS Indy just finished and some "Synchro" deck won.

They had less then 512 players, since they didn't announce how many and based on the Nine Rounds and cut to top 16 we can assume they had a crap turnout.

Wonder why????

Anyways this Friday I will post a Fortune Lady deck, hope it meets everyones expectations.

I will also begin to make 1 pokemon TCG video per week, the first few will be introductory and hopefully used to convert some of you to the Pokemon TCG.

Since right now it is very entertaining, and brings some excitement that Yugioh currently isn't.

Well I think we are all just waiting for the Ban List, only going to be like 9 days till we see the OCG version which won't be to different.

Hope they listen and fix the game.

Peace.
Sent on the TELUS Mobility network with BlackBerry

Sunday, 24 July 2011

Deck Profile - Dragunity Final Edit

Hey Guys,

So I know I talk about Dragunity often but I am currently running very hot with this build. I got part of the concept from the OCG, the only differnce is that I took out alot of the OTK stuff and made it a little more tame.

Monsters (13)

3 Dragunity Dux
3 Dragunity Legionnaire
3 Dragunity Phalanx
2 Dragunity Aklys
1 Blackwing - Zephyros The Elite
1 Effect Veiler

Spells (19)

3 Dragon Ravine
3 Cards of Consonance
3 Forbidden Lance
3 Terraforming
2 Pot of Duality
2 Pot of Avarice
1 Mystical Space Typhoon
1 Dark Hole
1 Giant Trunade

Traps (8)

3 Royal Decree
2 Solemn Warning
1 Solemn Judgment
1 Dimensional Prison
1 Bottomless Trap Hole

Extra Deck (15)

1 Ally of Justice Catastor
1 Brionac, Dragon of the Ice Barrier
2 Dragunity Knight - Gae Dearg
3 Dragunity Knight - Vajrayana
1 Scrap Dragon
1 Thought Ruler Archfiend
1 Colossal Fighter
3 Stardust Dragon
1 Trishula, Dragon of the Ice Barrier
1 Trident Dragion

So I hope you guys find this build interesting, it works really well because it has very powerful first turn plays as well as being about to come back going second.

I know if runs alot of traps dispite playing 3 Royal Decree's but the plan is to set up and disrupt your opponent then set up Decree to block the opponent from disrupting your plays.

I am using 3 Forbidden Lances to protect my monsters while Decree is up, and it also can be used to protect my monsters when summoning them.

The MVP of the Deck is Gae Dearg and Zephros they are so amazing, since I can make Gae Dearg and he can search for any card from my deck except Effect Vieler. Which a first turn dump Zephros into grave is game changing and winning.

Plus for side decking purposes I can use Gae Dearg to add D.D. Crow to my hand.

Hope you think this is good, also note that I do not have Monster Reborn cause it doesn't help this deck and
If you guys have any other advice I would like to hear,

Thanks.

DrakoDMD.

Wednesday, 20 July 2011

Update - I'm Back and Busy

Hey Guys,

Sorry for the lack of posts, been very busy registering for school and thinking of cool things to tell you guys about.

I poured a lot of money into a duel terminal and pulled nothing, : (

I do have a great concept for Friday's Stay On Track involving Relinquished.

I am still running Dragunity's and my most current build is somewhat different then what we have been discussing, I will post the main and extra deck on Friday.

Thanks for sticking around and you guys are awesome.

Friday, 15 July 2011

Update - My Trip

Hey guys,

Still in Michigan, going to the mall today. YAY!

The Michigan Zoo is quite wicked.

I will also be heading towards a local today to play a duel terminal and see what else is going on.

I am going to be looking for some Gem-Knight stuff and some Laval monsters.

Obviously the Vylon stuff isn't horrible either, we will see what I pull.

I will have some better content when I return, and there should be a Binder Blunders and Stay On Track posted sometime today.

Again I will ask for people who are interested in helping develop a new exciting card game send me an email.

devindjuricin@hotmail.com Thank you to those of you who have messaged me.

Thanks,

DrakoDMD